Showing posts with label publication. Show all posts
Showing posts with label publication. Show all posts

Monday, June 14, 2021

May/June Publications

Due my ongoing health issues, I've fallen behind on a lot of things, but I got a little nudge in the mail last week when my contributor copy of the Cooties Shot Required anthology arrived!

While it's up on Amazon as a pre-order for August, a reader let me know he read my story before I even got my copy (!), so it seems some people have already gotten their pre-orders; perhaps though the Whether Change Kickstarter or directly pre-ordering through Broken Eye Books.

My anthology story is "Those Who Want Power" which is a dark mix of tournament anime and high school anxiety.

Also, running late on this one, but my short story "The Roast Meat Squadron" is currently up in the May issue of Galaxy's Edge and should be free to read until the July issue comes out.

Monday, May 6, 2019

"All Times, All At Once" Is Out In Intergalactic Medicine Show

My latest short story "All Times, All At Once" is now out in the April 2018 issue of Intergalactic Medicine Show. You might have already heard if you follow me on Twitter or Facebook. This issue seemed to be running late, but the good thing is it's now available to readers.

Currently a subscription is required, but it will become available for free later this year after the magazine ceases publication. Unfortunately, this is IGMS's penultimate issue and I'm sorry to be losing such a good market. This is my second time appearing there and my second time getting the cover art as well. I've been very fortunate in that regard.

"All Times, All At Once" is set in the far future when humanity has colonized the stars, but in some places, the stars are definitely "not right" as the crew aboard the Starfish quickly learns when they answer a colony's distress signal. If you love the idea of space colonies, Lovecraftian fiction, and Chinese food, this may be up your alley!

I know I missed a post with my Code:Realize ~Wintertide Miracles~ VN Talk series last week. Sorry about that. I'll pick up with Impey next week.

Monday, April 9, 2018

Listen to "The Ancestors" on Toasted Cake

Last week "The Ancestors" went up on the Toasted Cake podcast. It was originally published in Crossed Genres" and this is the first time "The Ancestors" has appeared in audio.

Ching Ming (or Qingming, depending on dialect and where you grew up) is what my parents called Chinese Memorial Day. We go out to the graves of our ancestors and drop off flowers and offer food. Sort of like how people in the west will visit cemeteries on Easter, except I don't think setting out food is as common on Easter.

One of the things I noticed growing up is that my family didn't do things the same way as other families we'd see at the cemetery, or the way that it would be discussed in class (if it came up at all, being that I went to American schools). My family never picnicked in the cemetery, and we didn't burn proper paper money. On the other hand, we had a bowing and wine pouring ceremony for the male members of the family that I didn't see others doing.

When I asked my dad about it, he said that every family celebrates differently, and the memory of that answer is what formed the nucleus of my story "The Ancestors."

For those reading my Root Double: Before Crime * After Days VN Talk series, it will resume next week!

Monday, February 5, 2018

Writing "Kite Dancer"

I was doing research for a different World War I story when I got a request to submit something to a steampunk anthology. I don't consider myself a steampunk writer, though I've been told sometimes that my stories resemble it, but World War I tends to be the later end of the steampunk period, so I figured I could probably write something appropriate with the research I was already doing. That's how "Kite Dancer" came about.

The book I was reading for research was Strangers on the Western Front by Guoqi Xu, which discusses the Chinese presence in Europe during World War I. It's a very obscure topic as most things taught about the western front focus on the conflict between the English, the French, and the Germans.

I hadn't gotten deep into the book yet, but one of the things that stood out to me, as a ethnic Chinese person raised in the United States, was how mistreated China was by the Entente, or Allied Powers (which included Japan and the UK), while China was still neutral. The British were actually surprised that when China entered the war, it chose the side of the Entente, precisely because they knew exactly how rotten they'd been. They thought that if China chose anyone, it would have been the Central Powers, because then China could reclaim all the territory that the British and the Japanese were holding.

The Chinese government at the time probably understood it was siding with its own abuser, but the prevailing thought was that if it was going to be on any side, it wanted to be the on winning one. This was a very weak period in Chinese history and the fledgling government wanted to make its debut on the world stage.

The thought that China could have sided with the Central Powers, and had a reasonable case to do so, stuck with me. So in my story, I made a justification in having Kaiser Wilhelm II going out of his way to woo China to join his side. It probably would not have taken a whole lot to push China a different direction. If the Germans had stood more of a chance, China might have gone with with the Central Powers in our world too.

This gave me a chance to write a World War I story told largely from the eyes of an outsider, Ke-feng, whose name is written in the old Wade-Giles romanization system to show the hold that colonization has had on her part of the country. Ke-feng is from Qingdao, then known as Tsingtau to the Germans and Tsingtao to the English speaking world, which was a German colony in the early part of the 20th century. If you ever wondered why there's a Chinese beer called Tsingtao you can thank/blame the Germans for that.

Because I like fantasy, I gave Ke-feng wind magic. It felt like something could have started as an art form and later weaponized with the advent of airships. If I was going to do steampunk and World War I, how could I not set a story on a zeppelin? This allowed the zeppelins to be the serious threat that they never were in real life. (Wind currents often carried them off target.)

And for fun I got to add in the airborne equivalent of an aircraft carrier. The larger naval ships were often named after German states, so I wanted to name my airborne carrier in the same fashion, only to find out that a lot of the good names were taken, so I looked at some of the former states that are no longer a part of Germany and found a couple potential ideas. Naming it the SMS Pomerania was vetoed on account of potentially reminding people of small dogs, so it became the SMS Silesia. The zeppelins themselves continued the numbering sequence from the real world under the assumption that the Germans made additional, more improved models in this alternate version of the war.

Ke-feng is a very angry individual thanks to having been reassigned on the opposite side of the globe from the part of the war she wanted to fight. She signed up to free her city from the Japanese, but because the Germans need kite dancers elsewhere, she finds herself all the way in western Europe in a battle between two countries that don't entirely matter to her.

I spent a lot of time thinking about the ending for this one, because I wanted to show the difference between individuals and the countries they belong to, so I hope that comes across.

Though I wrote "Kite Dancer" for an anthology, I ended up selling it to Galaxy's Edge instead, and you can currently read it there for free up until the end of February.

Music listened to while writing: "Brave Shine" by Aimer

Monday, January 8, 2018

"Kite Dancer" Is Out In Galaxy's Edge

My latest short story "Kite Dancer" is now out in the January 2018 issue of Galaxy's Edge. You might have already heard if you follow me on Twitter or Facebook.

This is an alternate World War I with steampunk and wind magic, where China joins the Central Powers (which they did not do in real life). The protagonist Ke-feng used to be a kite dancer who commanded the wind for performances, but that was ruined when the Japanese invaded Tsingtau (which did happen in real life). Left with few options, she has signed up for the military in hopes of freeing her city, but the military has other plans for her.

"Kite Dancer" will be free to read until the end of February. It can also be purchased at any time as a digital or physical copy.

Monday, November 6, 2017

Killing It Softly 2 Anthology

Digital Fiction Online has released the second in their horror anthology series Killing It Softly 2, and I'm in it! You can pick it up on Amazon and it's ridiculously big, with over 30 short stories.


And I'm sharing a ToC with Elaine Cunningham. Oh my! I read so much of her D&D stuff back in high school and she was one of the authors who regularly would hang out on the Wizards of the Coast forums where other aspiring fantasy writers were talking about submissions.

Killing It Softly 2 has a reprint of my story "Unfilial Child." If you'd like some dark urban fantasy set in LA's Chinatown, you may want to give it a look!

Monday, May 15, 2017

Writing “Between Earth and Exile”

When I was fifteen, I rented an animated movie that for the first time made me wonder "What would I do?" if I was in that situation, and not in a good way. Vengeance of the Space Pirate was the censored and dubbed version of the 1981 anime movie Arcadia of My Youth, and it was not a heroic adventure. Though I hadn't realized it at the time, about half of the most objectionable scenes (usually of people getting shot/killed, or scenes of dead people) were removed or shortened, but the dialogue was left surprisingly intact.

For the first time I experienced a story where the good guys didn't save the world. The movie starts out with humanity having been subjugated by an alien race, and that doesn't change by the end. Harlock, the lead character, finds his own freedom, but he's not a freedom fighter. He doesn't try to save or inspire a people who have essentially given up.

At the end of the movie he is declared an enemy of Earth and told to leave the planet. He agrees to do so, but before he goes, he asks if anyone would go with him, knowing that they could never return.

I had never been challenged with a future this bleak in anything I’d seen or read up until this point, and as I watched Harlock leave with the people who would follow him, I couldn’t help wondering, "Would I have the guts to go? Could I have left my family? Could I leave knowing that my life on Earth would amount to nothing, but only hardship and exile would lie with Harlock?"

"Between Earth and Exile" is about a young woman who made the choice to follow her captain into exile, but after six years of fighting and scrabbling to get by, proposes a way to return to Earth and rescue her family.

This story spent years on the drawing board and went through a number of titles, from "Exile's Sorrow" to "Adolescence in Exile" to the final "Between Earth and Exile" which I think is the strongest. It was originally a much shorter story, the second half as it currently exists was not in the original draft, and I wasn't happy with the ending. I changed it twice before the final version. Alexa was always intended to lose in order to draw a parallel between her and Captain Mercer, but the circumstances of the loss changed over time.

The first ending had her in one of the Bloodborne's shuttles (the frigate didn't even exist) with three other people rather than a crew. They flew all the way to Earth to rendezvous with the transport and Alexa actually used her piloting skills during the skirmish against some Alcaltan fighters to try to save her family. But Alcaltan reinforcements arrived, including a cruiser, so our space pirates were forced to pull back back from a battle they wouldn't be able to survive.

I didn't like this ending because Alexa speny a lot of it an emotional wreck and in denial. She had to be convinced to withdraw rather than making the call on her own. This was also the only ending where Mercer offered to let her know what happened to her family after they were apprehended. Alexa refused, because if she doesn't hear they're dead she still has hope. Mercer's line "I would not have wasted the schematics on a fool’s errand" existed even back then, but because of the way things played out, it came off like he was chewing her out rather than expressing support for her initiative.

It didn't help that the fight scene was pretty limp and not well thought out. I knew I didn't want Alexa to go by herself, but there was no clear chain of command and fighting came down to "Everybody do stuff!"

The second draft is really where the story took shape. This introduced the death of Kellen, gravity technology, and the capture of the frigate that would be used what was now the second half of the story. Substituting in the frigate battle over the one with the shuttle almost doubled the length of the story, but it was worth it.

Now the battle took place in the outer edges of the solar system and used larger ships instead of smaller fighter craft. There was a chain of command and everyone on board (or at least on the bridge) had a clear role.

But… but… there was a problem when they turned around to withdraw. They were heavily damaged, being chased by a lone corvette, as they are in the final version, and I needed some way to save them. And at the time I thought, well, if I want Alexa to really feel like she isn't cut out for leadership, the worst thing would be to have Mercer show up and save her. Because then it would look like he never had confidence in her at all.

I admit I'm a little sad that I had to take out the Space Battleship Yamato-inspired Implosion Cannon, but having the Bloodborne show up to pull the frigate's butt out of the fire and annihilate the corvette didn't feel very satisfying. Even though I wanted Alexa to feel less competent than she actually is, I also wanted her to escape on her own.

Still, I sat on that ending for two years before I landed on the missile pod orbiting around Varuna idea, which is a tactic I cribbed from Arpeggio of Blue Steel, a futuristic submarine series. I had to make some changes due to being in space rather than underwater, but I liked the idea of a separate launch platform that an enemy would not expect, and this allows Alexa to make her final attack and save her crew while they're on their last legs.

There were other nips and tucks along the way. Alexa's engineer, Caleb, had a larger role at one point as her surrogate big brother, but most of the changes were along the lines of her interactions with Mercer, who I had to write a fine line around. Since the story is told in first person, we see him through Alexa's hero-worshipping eyes, so bringing out his humanity and the fact he is fallible as well, was harder. If I ever write another story set in this universe I'll probably choose a different POV character.

Between Earth and Exile can be read on Kindle in the April 2017 issue of Deep Magic.

Music listened to while writing: Soundtracks from Arcadia of My Youth and Skies of Arcadia (the latter not related) and "Ichiban no Takaramono (Yui version)" sung by LiSA. "Ichiban no Takaramono" (Most Precious Treasure) was not an entirely appropriate choice, because the lyrics don’t match the situation of the story, but the vocalist does such a great job of portraying the pain expressed in the lyrics that I couldn’t help but think of Alexa.

Monday, May 8, 2017

Fantastic Stories' People of Color Anthology is Out

I received a little tip that the Fantastic Stories of the Imagination People of Color Flash Anthology is now out!

You can pick it up at Amazon and Barnes & Noble. It's available both as an ebook and in paperback.

This project was successfully Kickstarted back in December/early January and contains my flash story "The White Snake" in its first anthology appearance.

"The White Snake" is a take on the old Chinese story about a snake who falls in love with a human, but this time it is in modern day and the human does not care for Chinese myth at all.

Monday, April 17, 2017

"Between Earth and Exile" now out in Deep Magic

In case you missed it, the April issue of Deep Magic is now out on Amazon, containing my novelette "Between Earth and Exile."

In a far future, humanity has been pushed back from their colonies and forced to live on an overcrowded Earth by the alien Alcaltans, who now dominate the galaxy. There's no place for humans anywhere else, except for those who chose to go into exile on the Bloodborne, a stolen dreadnought turned pirate ship by Captain Mercer and his crew.

"Between Earth and Exile" follows Alexa, one of the junior crew members, who was still a teenager when she made the decision to flee Earth on the Bloodborne. Now six years later she is a young adult and wants to return to rescue whatever remains of her family.

Monday, March 27, 2017

Flash Fiction Online Fantasy 2016 Anthology

Flash Fiction Online has released their annual anthology collecting all their 2016 fantasy stories, including my short "The Ancestors." If you like flash and would like to support the magazine it's worth checking out.


It's for sale on Amazon and Weightless Books.

In addition to my own piece of flash fiction, you can find shorts by Kelly Sandoval, Rachael K. Jones, and Marina J. Lostetter, all of whom have written work I've enjoyed.

Monday, February 6, 2017

Writing "Poison Maiden, Open Skies"

"Poison Maiden, Open Skies" came out in mid-December, and it's still the current issue for Orson Scott Card's Intergalactic Medicine Show for a few more weeks, so I'd like to take a little time to talk about my inspiration and writing process for this one, since I think it's my strongest short story of 2016.

"Poison Maiden" was born out of multiple influences, the easiest one to guess being my playthrough of Code: Realize this past summer. There's a bad ending on Victor's route in Code: Realize where Cardia chooses to leave him behind because the queen says she can help her. Underlying that promise is the potential for Cardia and her growing poison to be used as a weapon, but since it's a bad ending, we never see that scenario never play out.

Now, Code: Realize is not the first media I've seen with a literally poisonous protagonist, there's a whole page dedicated to such characters on TV Tropes, but that ending got me thinking, how would you employ a such a person as a weapon in a war?

I write a fair bit of fiction set during World War I, and if you're going to write a war story involving someone emitting a cloud of poison gas, there's no better conflict to choose.

But in a first for me I decided to write from the side of the British.

I got into World War I from reading All Quiet on the Western Front by Erich Maria Remarque when I was in high school, so I tend to picture the conflict from the German side of the war. Airplane models, submarine models, strategies used, I have a decent pool of knowledge I can call on if I'm writing Germans. It's how I wrote "The Wings The Lungs, The Engine The Heart" and my upcoming "Kite Dancer" (which deals with zeppelins).

But because I was going be writing about chemical warfare I decided to flop sides. My pet peeve about WWI in media is that frequently people can't seem to tell it apart from World War II and portray the Germans as mustache twirling Nazis. Even the WWI game Valiant Hearts, which includes a sympathetic German protagonist, couldn't avoid having a cartoonishly evil German officer for the last boss.

So for my purposes it made better sense to have the British be the ones deploying a reluctant female soldier as a poisonous weapon. That way the reader could focus on my protagonist's personal predicament rather than the morality of her country's stance in the war.

This required more research though, because I realized I was a complete moron regarding the British situation, and I read up on the draft, the female labor force, among other things. I also studied up on chemical warfare in general since none of my previous stories had involved gas attacks.

"Poison Maiden" went through a lot of changes in its brainstorming/outlining phase. Originally Edith, my protagonist, was going to be the only Poison Maiden, but after some thought I decided it was more realistic for there to have been multiple survivors of the accident that changed her, and thus Harpy Squad was born; a whole band of women who could not help but emit poison wherever they went.

At one point I almost made them literally harpies with an accompanying airborne delivery system to shoot them over enemy lines, but I ended up tossing that out because such a flashy entrance would no doubt result in a lot of Poison Maidens getting killed and given that I wanted them to be a rare resource, I couldn't consider that as a viable strategy.

I also couldn't think of a good reason to give them wings.

Their poison traits are acquired in a highly superhero-ish fashion with the factory accident, but people generally don't connect poison with powers of flight. Still, I did try to keep some of the harpy imagery in through the name and some of my word choices when Charlotte finally cuts loose.

"Poison Maiden" was also written specifically for Intergalactic Medicine Show's Festivals on the Front issue, so I knew that the story was going to be Christmas-themed and I knew going in that I wanted the final scene to be set around an improvised Christmas tree in the middle of no man's land.

Like the characteristics of Harpy Squad itself, the ending went through several permutations of who was there and what condition they were in. Some of the brainstorm endings were incredibly dismal (including one where Thomas, Edith's love interest, ends up feral and insane) before I settled on the bittersweet one that still has hope for a brighter future.

"Poison Maiden" should be up until the end of February, so if you have a subscription to Intergalactic Medicine Show please check it out. There will likely be an ebook version as well on Amazon in the future.

Monday, December 19, 2016

"Poison Maiden, Open Skies" now up at IGMS #54


My latest short story "Poison Maiden, Open Skies" went live a few days ago at Orson Scott Card's Intergalatic Medicine Show as part of their special Festivals on the Front holiday issue.

"Poison Maiden, Open Skies" is about a group of women who were caught in a chemical explosion at the munitions factory where they worked, turning them into literally poisonous women, who constantly emit a cloud of deadly poison around them.

Together they now form Harpy Squad, a special assault team the British use against the Germans on the Western Front, but even though their abilities now make them invaluable living weapons, the women hold out hope for a cure and a return to a normal life.

The amazing art for my story is by Nicole Cardiff, and you can pretty much see what happens to the hapless souls who have the bad luck to just be standing near them.

Monday, October 31, 2016

Writing "Hunters of the Dead"

"Hunters of the Dead" took a long road getting to where it is now, and to be honest it didn't have a glamorous beginning. A year or two out of college I was going to play a homebrew RPG with some friends; an RPG of the tabletop variety. I needed a character.

Jan was created out of leftover gameplay ideas for a different character who was originally created for a piece of fiction. But where that other character was a wizard, Jan was less into the magic and more into the gritty aspect of fighting undead with sword and shuriken. What passed between the other character to Jan was the use of shuriken as a weapon and a lot of necromancy spells (because this was a game and I needed something to do with my turns).

In the week or two downtime between character creation and the game getting started, I wrote a short story called "Hunter of Dead." It wasn't very good, but it my first outing with Jan, so I could get a feel for his personality.

I ended up doing four revisions to that story before leaving it to rest, and it was rejected many, many times.

I think a part of me knew that it wasn't very good, but true to Heinlein's rules, I intended to keep it out on the market until it sold.

Then I won Writers of the Future. It was my first pro sale, and suddenly I had friends and mentors in the writing community that I hadn't before. I couldn't put out crap. What would people think of me?

So I let all my submissions lapse and used a spreadsheet to tag which stories I wanted to take another look at, in case they were worthy of going out again, and which I would in all likelihood trunk for eternity.

While I'd tagged "Hunter of Dead" for a second look, I looked at it again sooner than expected since I was tipped off about a horror anthology and "Hunter of Dead" was the only thing I had that was remotely suitable. I printed out a copy to revise, thinking it would be quick work.

It wasn't.

As I revised I realized how much was wrong with the story, and it wasn't that the character or the concept of his world was bad. It was that there wasn't any plot. It was just a day in his life, and I realized I needed to show the reader why this day was important.

Out went the extended flashback. Out went the original ending. I threw out about half the story, and wrote in its place at least another 75%, which meant that less than 25% of "Hunters of the Dead" came from the original story.

This version benefited from not having been touched in years. I had written other stories set in the world, so there was more backstory to the history of the borderlands, and I knew more about Jan himself since I'd been planning a prequel story at one point.

I thought the story wasn't perfect, but still the best I could do, so I sent it off to a few more places that opened in the interim between when I retired it and when I did the revision. It still got kicked back, but tended to make second rounds. At the time though, it was the best I could do, so I wasn't expecting to go back and do yet another round revisions.

Time passed, and finally I got a rewrite request from Cosmic Roots and Eldritch Shores to improve the pacing. By this time I had several professional sales under my belt, and Jan has been with me for fifteen years (no one ever said that it was fast becoming a professional writer). He's been my player character in two different pen and paper RPGs, my ranger in Bioware's Neverwinter Nights, my Hawke in Dragon Age II, and more recently my avatar in Fire Emblem Fates: Birthright.

I know Jan, and I still believed in his story. I took a hard look at my last revision and cut it down from 9000 to 7000 words, making it tighter, stronger. I was a better writer now. I knew I could do this.

Now Jan's story is finally out there, and it can be viewed by CR&ES subscribers here as a September 22, 2016 release.

Music listened to while editing: It's been so long I don't remember what I originally wrote it to, though I'll admit there was a period in my life where every other song I heard of the radio could make me think of Jan. LeAnn Rimes's "Life Goes On" was my go to song while RPing (I'm not sure why since I can't listen to it and see Jan anymore), but while doing the latest editing I was stuck on the English cover of "Renegade" performed by Aruvn with lyrics by Jefferz.

Monday, August 8, 2016

Writing "The Final Gift of Zhuge Liang"

I was really tickled by the idea of writing a more action oriented Cthulhu Mythos piece, particularly one that should be set in the past to accommodate a focus on melee weapons. I had previously written "The Ancestors" as my Chinese American take on "Shadows Over Innsmouth" so I figured why not make another go around?

It didn't take long for me to decide that I wanted to work in the Three Kingdoms period due to it being one of the most famous and intense periods of Chinese history. But the problem was, aside from the names of the major players and a few of the battles, I really had no idea what the context for the whole thing was. Most of my previous Chinese history research had been regarding the Qing Dynasty (which served as the model for the fictional dynasty used in "The Held Daughter") and there's about 1400 years of history in between the two.

All I knew about the Three Kingdoms was that the Han Dynasty had fallen and there was a war that divided the empire in three as three different men claimed themselves to be the true emperor and successor to the Han.

It was a setting ripe for conflict and made famous by the 12th century novel Romance of the Three Kingdoms.

While brainstorming my initial choice for protagonist was Zhuge Liang, because he was known as the master strategist of Shu and possibly the most brilliant person on any side of the war. Due to the nihilistic nature of Lovecraftian fiction, I wanted to set the story during Zhuge Liang's final battle, because I knew he had died before the war was over.

But then I learned that Zhuge Liang had died due to a combination of stress and overwork, which was not a dramatic death at all, even if he had been on the campaign trail at the time.

I also considered using his wife Lady Huang, who was considered to be as talented as he was, but information on her was so scant and I could find no evidence that she accompanied him on the campaign trail.

Then I considered making Sima Yi the main character, figuring that it might be interesting to tell the story of the person who was fighting against an opponent with mythical tactical abilities (and supernatural powers), but it just wasn't clicking, because Sima Yi only wins by outlasting Zhuge Liang and when he finally gets out of his fortress on the Wuzhong Plans he's routed largely due to his own paranoia.

Finally I noticed a name that I remembered hearing before, but didn't know much about. Jiang Wei. He was Zhuge Liang's successor.

Reading about Jiang Wei I found him to not be as cut and dry a successor as I thought he would be, but his mixed legacy was attractive, and I found it fascinating that he was so devoted to his adopted nation of Shu even though he had originally been an officer in Wei (his personal name "Wei" is written differently from the country "Wei").

In Romance of the Three Kingdoms Jiang Wei is presented as a very romanticized character, with the brains of Zhuge Liang and the fighting skills of Zhao Yun, who had the misfortune of being one of the last Shu generals of any standing left towards the end of the war, at which point there was nothing he could do to save the kingdom.

The reality was more complicated, but still, I liked the idea of the student who can never surpass the master, when it's something we always want to happen. Zhuge Liang today is still a part of Chinese culture, with four different actors portraying him in two different movies and two different TV series in the last ten years alone. That's pretty good for a guy who's been dead for 1800 years! How can anyone live up to that kind of legacy?

So I decided that the heart of the story would be about Jiang Wei trying to live up to being Zhuge Liang's successor while also keeping the Shu army intact during their retreat from the Wuzhong Plains. While the reality of Sima Yi's retreat was more a combination of paranoia and a well-placed ambush, in folklore the Shu army either used a wooden statue of Zhuge Liang or Jiang Wei dressed as Zhuge Liang himself to scare him off.

I figured on something a little more supernatural…

But I still have a nod to both, because I think readers who are more familiar with the time period (or are only familiar with it from the novel) might be expecting them.

I really enjoyed writing this one, and I'm mulling over ideas for the future considering that Jiang Wei has many more battles ahead of him in which I could still being the Mythos to bear.

If you would like to check out a preview of this story, there is a teaser now up at Stone Skin Press.

Music listened to while writing: "No Differences" from the Aldnoah.Zero soundtrack and "Kimi no Matsu Sekai" (trans: "The World Where You Are Waiting") from the first set of opening credits to Magic Kaito 1412

Monday, August 1, 2016

Swords v Cthulhu is Out!

The Swords v Cthulhu anthology is now out and available for purchase from most online booksellers. I had the luck to get my contributor copy last Friday, but unfortunately I seem to be having camera troubles so I haven't been able to take a photo of it.

Sad face.

I'm looking forward to reading everyone else's stories though, and it's a happily diverse anthology with people from all cultures wielding their melee weapons of choice against the Lovecraftian horrors that we love and tend to sell as game pieces and plushies. I wonder sometimes what Lovecraft would think of the pop culture influence his work has had on the modern geek.

My contribution is the short story "The Final Gift of Zhuge Liang" which fuses Romance of the Three Kingdoms with a certain Lovecraftian menace from some of his lesser known works. I love Deep Ones, but everyone loves Deep Ones, so I didn't want to go the predictable route. (And besides, I already used Deep Ones when I wrote "The Ancestors.") So I'm not going to name the particular menace I use in this story. Just know that it's not one of the more common culprits.

If it sounds up your alley, feel free to check it out!

[Amazon] [Barnes & Noble]

Monday, July 25, 2016

Writing "The World That You Want"

"The World That You Want" is a favorite of mine. It's probably the first story I've written while aiming to hit a specific length, and when I went over, I edited the crap out of it to bring it back to the appropriate size.

This is probably one of the densest things I've written, fitting in a post-apocalyptic world filled with demons and a journey to create a new one in just 4000 words. If you're a fan of the Shin Megami Tensei series, you'll be able to see a lot of influence on this particular work.

I originally wrote this for a themed dark fantasy/horror anthology I didn't get in, and the guidelines were to pick something personal as the subject matter. As it happened, a few days before I heard of the anthology, I’d been talking to a coworker about Shin Megami Tensei: Nocturne.

The Shin Megami Tensei series typically features teenagers or twenty-somethings dealing with extreme and deadly supernatural events that often shatter their notion of what reality should be. Rather than going to pieces though, the protagonists somehow obtain a way to fight the supernatural through magic of their own or by recruiting demons to their side (or both). Several, though not all, of the Megaten games will give the main character, the player surrogate, the ability to choose among several endings that will decide the fate of the world.

While I was deciding what to write, what struck me was a decision I hadn't made when I was playing Shin Megami Tensei: Nocturne. There was a particularly appealing ending available to me, if I was willing to kill a particular NPC to get it. But I wasn't. Sure, it was just a game, but I was trying to play from my personal perspective and that forbade me from killing a character who was more of a bystander than a bad guy.

The seed of my story grew from there. That was the personal hook, though I don't think I would have chosen the ending my protagonist does since it, as a friend put it, "leaves people in a world of suck."

In fact, my "usual" Megaten ending is one the protagonist overhears (and obviously does not choose) on her way up the US Bank Tower. I thought it would be funny if she passed by my dying player insert on the way up.

The US Bank Tower is a real building by the way, though it's a lot less imposing as the scene for demon congregation ever since they put in a glass slide you can ride between two of the upper floors. That hadn't existed at the time I wrote the story and it just opened earlier this year.

"The World That You Want" is my love letter to the Megaten games with a local southern California twist. The world we know has ended and the cityscape is populated by demons and ghosts. In the face of all this, a pair of teenagers head towards the US Bank Tower in downtown Los Angeles where an important Decision will be made.

If you still have not had a chance to read it yet, you can find it in the July 2016 issue of Galaxy's Edge which is online free until the end of August.

Music listened to while writing: Soundtracks to Shin Megami Tensei: Nocturne and Shin Megami Tensei: Devil Survivor.

Monday, July 4, 2016

"The World That You Want" Now Live in Galaxy's Edge #21

"The World That You Want" is my latest published short story, appearing in Galaxy's Edge #21.

Most stories involving the apocalypse involve stopping it, or living with the immediate fallout from it, but teenage Joan has gotten used to life a year after the civilized world ended and demons have taken over as the dominant form of life. Unlike her companion Brandon, she's willing to deal with them, and at least attempt to co-exist.

But even a world with demons can have an ending, and Brandon is determined to make that happen.

"The World That You Want" and the rest of the July/August issue Galaxy's Edge will be available to read for free until the end of August.

Monday, April 4, 2016

Interview at Flash Fiction Online

If you follow me on Facebook or Twitter you may have seen this announcement already.

My flash story "The Ancestors" has been reprinted in the April 2016 issue of Flash Fiction Online. This is its third publication, making it one of my most popularly reprinted stories, and this time I've been interviewed along with it!

Anna Yeatts asked some really good questions, and I managed to not stumble all over myself answering them!

There were a few redrafted answers though. Otherwise my interview probably would have ended up cluttered with way too much video games and anime. It's really hard to keep that out of my system. They were just so influential to me as a young writer and I've never grown out of either.

If you've ever wondered about my writing process, what to do when writing Asian when you're not Asian yourself, or were curious about what I was thinking when I wrote "The Ancestors" it's worth checking out.

Monday, February 15, 2016

Belated Year's Best Surprise

Last year I received word from Julia Rios that she would like to publish my flash story "The Ancestors" in the Year's Best Young Adult Speculative Fiction 2014. I was extremely flattered and agreed. And once the table of contents was released I was shocked to find the company I was in! Kelly Link! Nalo Hopkinson! Lavie Tidhar! I'm not supposed to share a ToC with these people.

And then I moved on to other things. More stories to write. More stories to sell. Contract was taken care of. I was paid. But there was still just one little thing that bugged me from time to time.

It finally arrived last week. :)


It's my contributor copy!

Sorry for the blurry photo. I'm not used to taking pictures with my tablet and apparently I just don't hold it steady enough for good picture taking.

Still, it's here, and it's all mine!

Monday, February 1, 2016

Writing "Confidence Game"

"Confidence Game" is the first story of mine anyone has ever called "first class space opera," which makes me chuffed beyond belief. I'm glad that Chuck Rothman over at Tangent enjoyed the story and that he found protagonist Daryl Yagami "a smart and funny character who's always on top of things."

When Mike Resnick invited me to write an entry in Galaxy's Edge's Sargasso setting, I thought it would be fun, but I didn't realize by how much. Shared worlds are generally pulpier than stories accepted by most other short fiction venues, which would allow me to write more a more action-oriented plot that would be difficult to sell elsewhere.

I read through the preexisting Sargasso stories in preparation and by the time I finished I knew exactly what I wanted.

I wanted to write a stage magician in space, because it's an occupation we seldom see in a science fiction setting. Then I also made him gay and of Japanese ethnic descent, because there aren't enough lovable rogue characters in Western fiction that are gay or Asian, let alone both.

So I ended up with "Confidence Game," a story about an ex-con artist turned magician who gets dragged back into his old line of work in exchange for clearing his criminal record. There are a lot of stories about a criminal hired for one last job before he retires, but Daryl Yagami thought he was already done when his past catches up with him.

Daryl was super fun to write, especially as I built out his backstory so he would be capable of performing the tasks necessary for the plot, and of course, like any good stage magician, he has an assistant in the form of a Translator alien named Kappa. Though I was not able to work it into the story itself since it was rather extraneous, Kappa got his human name from Daryl, who named him after the Japanese kappa from folklore, since Translators look like tortoises (or turtles, which Daryl figures are close enough).

Probably one of the most entertaining things about writing a magician is that Daryl is allowed to pull off some crazy sleight of hand that might be questioned if another character was doing it, but it's no more outrageous than we might see a live magician perform on stage. Just because the story is set in the future doesn't mean that old art forms have disappeared!

Also, having Kappa in the story not only provides Daryl with a friend who is (mostly) in the know, but it gives him someone to play off of. I don't think "Confidence Game" would work as well without him, as Daryl spends so much time lying left and right about who he really is and what he's really doing. Kappa serves as the anchor for the audience that makes Daryl sympathetic, and my beta readers loved him.

"Confidence Game" is still free to read at Galaxy's Edge from now until the end of February. Though it's part of a larger series, it should still be readable by anyone hankering for some espionage action in a space opera setting.

Music listened to while writing: Selected tracks from the soundtracks to Magic Kaito 1412 (anime) and Liar Game (Japanese live action drama), and "One For the Money" by Escape the Fate. "Confidence Game" had a long brainstorm period so it ended up with more music than normal for a short story. If you like club music, Daryl's dance theme is "Here Comes the Hotstepper (Yuksek remix)." Not that this story has any dancing...