My gaming backlog is something impressive, as I typically buy a few more than I can play in any given year, and then those extras build up. The result is that I rarely play any game in its year of release unless it's a part of a favorite series, and even then, depending on how busy I am, a much anticipated game might get postponed.
But I'm not adverse to playing older games. As long as the gameplay is still there I generally don't care.
These are the 9 games I liked enough to finish for the first time in 2018, in the order I played them. If the game is available on multiple platforms, the one I played on is listed first. My top three picks of the year are marked with an asterisk (*).
Valentines Otome (PC)
This is a cute indie project primarily done by two people, and it shows. But even though it's a bit rough around the edges it has a lot of heart and is definitely worth checking out. Rough edges aside, it's better than some professional stuff I've played. Valentines Otome is pay what you want, and the developer is adamant that it's fine if you just download for free, but any funds paid will go towards the development of future projects. So if you like their work, please throw them a few bucks to help them on their way.
Danganronpa V3: Killing Harmony (PS Vita, PS4, PC) *
Though the pacing is a bit off in this latest Danganronpa entry, it's a solid member of the series. It's difficult to talk about without giving away spoilers, so all I'll say is that if you liked the previous games, seriously, go play this one. While you supposedly can go in as a series newbie, the final twist at the end will have so much more impact for the series veteran. Definitely the most meta commentary of all the games thus far. It's probably my second favorite in the series, after the original.
PRICE (PC)
PRICE is a free to play gothic point and click mystery that will probably take one or two hours to finish depending on the player's speed at finding all the clues and putting them together. There isn't much to it beyond its moody atmosphere where the player is trying to get out of a locked room, but the mystery elements are quite good. While it's creepy, it is not outright scary (and I'm saying this as a person who hates jump scares).
Root Double: Before Crime * After Days (PC, PS Vita)
This was a cult hit in Japan, but barely made a splash stateside. It was particularly pitched to fans of the Zero Escape series, but only in the sense of its convoluted story. There aren't any puzzles to be found in this one, unless you're talking about figuring out the Sympathy Sensory System. (For your own sanity, use a spoiler free walkthrough.) There are definitely problems with this near future science fiction story, not the least of which is its patronizing view of women, but if you can get past that and the fact the narrative loves to remind you of previous events (before you have a chance to forget them), there's a surprisingly engaging story. Overall I liked it, but not without heavy caveats.
Code:Realize ~Future Blessings~ (PS Vita, also on PS4 as part of Bouquet of Rainbows compilation) *
This is a sequel/interquel to Code:Realize ~Guardian of Rebirth~, which is my all time favorite otome game. If you liked the first game, chances are you'll like ~Future Blessings~ as well. However, I should note that despite the wedding themed opening movie, only one of the guys gets a wedding route in the sequel portion of the game. Sholmès gets his own romance route, running parallel to the original game and Finis gets a similar brother route, which clears up several unanswered questions from the first game. ~Future Blessings~ is rounded out by a Lupin's Gang side story (a missing chapter as it were) that takes place during the common route of the original game.
Lost Dimension (PS Vita, PS3, PC)
Though not promoted as such, given the difference in genres, Lost Dimension has a premise aimed at fans of series like Zero Escape or Danganronpa where you can expect to get stabbed in the back, and unless you erase the traitors first, they will betray you. There's a lot to like here with how the protagonist uses his precognition abilities to manipulate results and discover the traitors hiding within their the ranks. The mechanics of the strategy/combat segments are solid, but the story really falls on its face and is hampered by the fact it requires a minimum of two playthroughs to get to an underwhelming true ending. It's not a bad game, but it could have been great if more thought had been put into the plot.
7'scarlet (PS Vita, coming to Steam in the future) *
It's otome, but don't let that fool you. Unraveling the secrets of the rural town of Okunezato is every bit as much or more compelling than the romance aspects of the game. The romance options are also fairly linear since the game locks them roughly in order of who knows the most about what's really going on, which works for the mystery angle, but could be frustrating for those more interested in the dating aspect. The game gets a little spooky at times, and does a great job with tension (particularly on Sosuke's route). If it had just hammered out a few plot issues it probably would have become one of my all time favorite games of any genre, but it's still solid as is.
Disgaea: Hour of Darkness (PS2, DS, PSP, PC, PS4, Switch)
This is an old one from my backlog that was mostly finished, but has been lingering for years. When Disgaea 1 Complete was released as the new definitive edition towards the end of 2018, my friend got it and that motivated me to dust off the PS2 and finish the original. The gameplay is a pretty hardcore tactical RPG and some level of grinding is necessarily to finish off the game, but it was still a fun ride in the end. The characters are endearing with their warped perspective of what it means to be a demon in a light-hearted version of the underworld. They also parody a lot of anime/tokusatsu tropes, so this works better if you have some grounding in Japanese pop culture.
Persona 3: Dancing in Moonlight (PS4, PS Vita)
This was a total nostalgia trip, but I'm glad Atlus decided to take it. Persona 3 is still my favorite of the modern style of Persona games and was made before Persona 4 turned the series into the multi-genre franchise it is now. Because of that, any previous P3 spin-off material was done as a crossover with P4 (since they take place a few years apart in the same universe). Dancing in Moonlight is the first spin-off that is well and truly focused on the P3 cast. I'm not a great judge of rhythm games, but the gameplay is entertaining enough for a casual player and the nostalgia hits hard. My main complaint is that unlocking some of the social links is a little tedious.
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