Monday, February 17, 2025

My Favorite Games of 2024

I didn't mean to take another month between posts, but as I alluded to in January I'm having life issues that has made regularly posting difficult and I'll make a post about it eventually, probably after my very short anime of 2024 post. The only reason these 2024 wrap-ups even exist is because I worked on them throughout last year so I did not have to spend much time writing or editing them to post now.

That said, on to what I'd written prior to all my issues:

Having not completed a single RPG in the past two years, it felt like 2024 was the year to remedy that.

I usually designate these great games as my Top 3 picks each year by marking them with an asterisk (*) and these are the 12 games I liked the most out of the ones I finished in 2024, in the order I played them. If the game is available on multiple platforms, the one I played on is listed first. Usually I try to complete at least one game a month, but because of said issues I fell short this year.

Undernauts: Labyrinth of Yomi (Switch, PS4, XB1, Windows)

I was pleasantly surprised by how much I got into Undernauts with its alt-1970s Japan setting and truly inspired character designs. It's a first person dungeon crawler, but with modern day quality of life auto-mapping and easier than average difficulty for a game of its type. The story is more nuanced than you'd expect for the genre and made me want to get to the bottom of what really happened. The only thing I'd fault it for is that the post-credits scene makes it clear the story isn't over, and the only way to see the story through in its entirety is to complete the punishing post-game.

Unpacking (Switch, PS4, PS5, XB1, Windows, iOS, Android)

Unpacking was a media darling when it first came out. The premise is simple. You unpack the belongings of an unseen girl/young woman as she moves from place to place over the course of her life. From what she carries with her, how she chooses to augment her belongings, and where you are allowed to place things, you learn a surprisingly large amount of what kind of person she is and what has happened in her life. I thought it was an interesting concept, but was less enamored by the actual gameplay.

Process of Elimination (Switch, PS4) *

If you need to fill the Danganronpa (or Ace Attorney) shaped hole in your gaming needs, Process of Elimination is likely to do the job. It doesn't feel as polished as the more established names, but if you want to be trapped in a murder mystery with a bunch of colorful characters who gradually get picked off one by one, it's a solid pick. Evidence collection deviates from the point and click methods of its predecessors, going for an isometric map over which you can direct a team of detectives. It's nice to see a fresh take, but the implementation feels a little clunky. I really liked that the deduction portion of the game involves putting all clues together in context, and rarely involves waving around contradicting evidence, so I really felt smart when solving a murder. Would buy a sequel in a heartbeat.

Collar x Malice Unlimited (Switch)

The fandisc to Collar x Malice. I was going to play this back when it first released, but that ended up happening shortly before I had surgery for my first cancer, and it fell off my radar. By the time I remembered I still had it in my closet a lot had changed in the otome gaming landscape so it kept getting deprioritized in favor of non-sequels. That said, it's a little hit or miss for me. The characters I liked least had the best After Stories and the ones I looked forward to the most had the weakest. The extras were just okay and the Adonis route less exciting than expected.

The Centennial Case : A Shijima Story (Switch, PS5, PS4, Windows, iOS, Android) *

Mystery novelist Haruka is asked by a friend if she would look into a hundred year mystery involving his family and a skeleton they found buried behind their cherry tree. Has a very different feel from most games being primarily told through live action segments and the player being asked to assemble hypotheses from clues obtained during those scenes rather than being in direct control over an investigation. I found the story extremely gripping even if the actual game mechanics were a bit clunky. Having the same group of actors play different roles in different time periods was a nice touch, and also made it easier to keep characters straight since there wasn't a constant parade of new faces.

Emio - The Smiling Man: Famicom Detective Club (Switch)

Third entry in the Famicom Detective Club series. It manages to modernize the gameplay from the NES remakes, keeping the unusual dialogue system for pulling out clues, while getting rid of the less sensical logic jumps occasionally experienced in the older games. The investigation part of the game is deep and a constant source of tension, but the story wraps up in a mediocre fashion that is both unsatisfying and a post-credits info dump.

Ace Attorney Investigations: Miles Edgeworth (Switch, PS4, XB1, Windows, DS) *

I played the remaster as part of the Ace Attorney Investigations Collection, having played the original on DS when it came out years ago. It's still a fun ride as tightly laced straight man Miles Edgeworth as he investigates crimes filled with a cast of wacky characters with a stubborn sense of logic. I don't think he needed to be saddled with a teenage sidekick, as Kay didn't feel as natural a partner as Maya did for Phoenix in the original three Ace Attorney games, but I suppose the design team felt a need to parallel the earlier games.

Ace Attorney Investigations 2 : Prosecutor's Gambit (Switch, PS4, XB1, Windows)

After many years this is finally available in English in the first time! Though I think the overall throughline of the story could have been smoother and Kay felt more stapled on than the first game, it was still a very good run with a lot of returning cameos (some of them very deep cuts!) without feeling like it was wallowing too heavily in fan service. I was particularly happy with what they did with an "annoying" character to both give him his comeuppance and then turn him around into being someone we could be sympathetic towards.

9 R.I.P. (Switch)

Misa Issihiki is spirited away as part of a supernatural plan to help her deal with her inability to stand up to her mother regarding her plans for college. Romance involving ghosts and yokai, so there's nearly always an element of separation involved in the endings, but some of them wrap up satisfactorily for all involved.

Digimon Survive (Switch, PS4, XB1, Windows)

Strategy/visual novel hybrid that leans heavily into nostalgia. Unlike most Digimon games it takes inspiration from the anime and features a number of human characters with partner digimon rather than a single human player character who raises and collects hundreds of them. Though collecting can still be done, this is a much more narratively focused game with an emphasis on human and digimon partners. There is also a fairly strong plot emphasis on the "survive" in the title, though I feel like it hits harder in the early game than the late.

even if Tempest: Dawning Connections (Switch)

The fan disk to even if Tempest. To be honest, the fandisk was a mixed bag for me, and since it's tonally different from the original game, being more focused on romantic relationships than the drama of trying to survive, it doesn't feel as exciting as the first game. To be fair, most routes employ a non-romantic plotline to try and retain some of the tension and drama, but they don't always work the best. My favorite routes were Zenn's and the non-romantic The Fellowship due to the additional worldbuilding.